Magic Build
A concept image for spell modules, trigger order, effect modifiers, and build preview.
A semi-realistic 3D third-person shooter Roguelite that deeply combines a definable magic sandbox with Eastern five-elements rules. Its coherent five-elements gameplay and distinctive Eastern xuanhuan aesthetics create a new game experience.
This is a medium- to long-term project with a playable demo already developed, validating story, art direction, and gameplay while showing long-term development value.
A concept image for spell modules, trigger order, effect modifiers, and build preview.
A concept image for core combat and close-range pressure.
A concept image for aerial targets, mystic weapons, and spatial movement.
A concept image for atmosphere, route exploration, and Eastern spatial feeling.
A concept image for elemental chaining, spell impact, and action rhythm.
The core overview summarizes the world, action rhythm, and five-elements loop: a Chinese 3D mystic world, five-elements combat, third-person action shooting, and free magic builds.
Through magic builds, players can personally edit their own magic system, making each combination a different combat solution that adapts to place, timing, and changing conditions.
This image corresponds to close combat pressure: spirit scale, scene lighting, character distance, and mystic weapon timing define the core action feel.
Aerial targets and ranged spellcasting keep combat from staying flat; spell forms and spatial judgment work together.
Traditional architecture, water, stone paths, and other designed elements express an Eastern courtyard feeling, while exploration carries story presentation and refines the experience rhythm.
The five-elements philosophical system becomes an approachable and perceptible interaction, integrated with story and art; this five-elements interaction is one of the project’s most distinctive innovations.